MZ Equipment Leveling
A downloadable asset pack
How to Use (Equipment Leveling + Growth Menu) — RPG Maker MZ
Install
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Copy these files into your project:
YOURGAME/js/plugins/-
REKS_EquipLeveling.js -
REKS_EquipGrowthMenu.js
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Open RPG Maker MZ → Tools → Plugin Manager
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Add them in this order:
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REKS_EquipLeveling -
REKS_EquipGrowthMenu
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Setup item max level
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In any Weapon or Armor note box:
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<Level: 10>= item can level up to 10 -
If omitted, it uses the plugin’s Default Max Level.
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Control how stats grow
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If you want random bonuses on level up, don’t add stat tags (it will roll random stats automatically).
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If you want fixed bonuses per level, add any of these to the item note:
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<Max HP: X> -
<Max MP: X> -
<Attack: X> -
<Defense: X> -
<M.Attack: X> -
<M.Defense: X> -
<Agility: X> -
<Luck: X>
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Example:
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<Level: 5> -
<Attack: 1> -
<Agility: 1>
→ each level gives +1 ATK and +1 AGI.
Change EXP leveling speed (rates)
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Per item override (percent):
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<ExpRate: 150>= 150% EXP (levels faster) -
<ExpRate: 50>= 50% EXP (levels slower)
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Per weapon type / armor type (Plugin Parameters):
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Weapon Type EXP Rates:
1:100,2:70,3:140 -
Armor Type EXP Rates:
1:100,2:80,3:60 - Weapon Type 1 earns 100% EXP (normal speed)
- Weapon Type 2 earns 70% EXP (slower — gets only 70% of the EXP you award)
- Weapon Type 3 earns 140% EXP (faster — gets 1.4× EXP)
- Type 1 → 10 EXP
- Type 2 → 7 EXP
- Type 3 → 14 EXP
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In-game
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Equipped weapons/armors gain EXP after battles.
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When an item levels up, it shows:
“<Item Name> has leveled up!” -
Open the Growth menu:
Menu → Equipment Growth
Select an actor → Equipped / Inventory → select an item to view its bonuses.
Plugin Commands (optional)
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Reset All Progress (clears all item EXP/levels in the save)
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Reset Item Progress (clear one item by ID)
| Status | Released |
| Category | Assets |
| Author | Recks Studio |
| Tags | RPG Maker, RPG Maker MZ |
| Content | No generative AI was used |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:



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