Love2D Tile Map Editor
NOTE: Download files are an example of map loading in main.lua and the map_loader.lua file for the specific export the editor gives you.
Recks Studio ME:Love — Phaser 3 Map Editor is a lightweight 2D tilemap editor for building room-based maps fast. Load a tileset, paint multiple layers, mark collision, drop simple objects, and export everything as a Lua table you can read directly in your game. It’s built for pixel-art workflows and quick iteration. 
How to use
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Load a tileset: Choose a PNG tileset. Set Tile W/H to match your tile size (ex: 16x16). If your tileset has padding, set margin/spacing so the palette lines up.
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Create the map: Set Map W/H (tile count) and Room W/H (for the room grid overlay), then hit Create.
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Pick tiles / brushes:
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Left-click a tile in the palette to select it.
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Shift + drag in the palette to select a multi-tile brush (stamps as a block).
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Paint on the map:
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Left-click / drag to paint.
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Right-click / drag to erase.
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Hold Space + drag to pan the camera.
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Mouse wheel zooms.
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Hover shows a live preview of what will be stamped.
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Layers: Add/remove layers and toggle visibility. The active layer is what you paint on.
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Collision: Switch tool mode to Collision, then paint solid tiles (right-click clears).
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Objects: Switch tool mode to Object, set a type/size/properties, then click to place. Right-click removes.
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Animations: Toggle Record, click frames from the palette, then Save to bind the animation to a gid. Paint that gid on the map to see it animate.
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Export: Click Export to download
map_export.lua(tileset info, layers, collision, objects, animations).
Notes: Export is usable as-is, but still being improved, and animation tooling is still evolving.
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | In development |
| Category | Tool |
| Platforms | HTML5 |
| Author | Recks Studio |
| Made with | Phaser |
Download
Click download now to get access to the following files:
Development log
- Tile Collision edit2 days ago
- Paint Preview4 days ago





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